Abilities
Aphotic Shield
Aphotic Shield ability
12 Cooldown: 12
100 Mana cost: 100
magic Damage type: magic
Abaddon protects a friendly unit with a shield that absorbs 100/300/600 damage for 10 seconds.
When the shield is destroyed it bursts and deals 100/300/600 damage to enemies up to 2 cells away.
Removes certain types of negative buffs and stuns on cast.
Acid Spray
Acid Spray ability
10 Cooldown: 10
100 Mana cost: 100
physical Damage type: physical
Alchemist sprays high-pressure acid, affecting enemies up to 3 cells away from the target.
Enemy units who step across the contaminated terrain take 15/25/35 damage per second and have their armor reduced by -5/-8/-11.
Mana Break
Mana Break ability
PASSIVE: The Anti-Mage burns 30/60/90 of the opponent's mana on each attack, dealing 50% of the mana burned as damage to the target.
Berserker's Call
Berserker's Call ability
10 Cooldown: 10
50 Mana cost: 50
Axe taunts enemy units 1 cell away, forcing them to attack him. While Berserker’s Call is active, Axe gains 15/25/35 bonus armor.
Sticky Napalm
Sticky Napalm ability
2/2/2 Cooldown: 2/2/2
20 Mana cost: 20
magic Damage type: magic
Batrider throws sticky oil, coating the ground 2 cells away from point of impact. The oil adds 20/40/80 damage per stack to Batrider's attacks, and slows the movement and attack speed of enemies by -5%.
Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to 4/7/10 stacks.
Wild Axes
Wild Axes ability
7 Cooldown: 7
100 Mana cost: 100
physical Damage type: physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units along their path for 60/100/140 damage.
Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster by 10/20/30%.
Shuriken Toss
Shuriken Toss ability
5 Cooldown: 5
100 Mana cost: 100
magic Damage type: magic
Bounty Hunter hurls a deadly shuriken at an enemy unit, dealing 300/500/700 damage and mini-stunning the target.
Chaos Bolt
Chaos Bolt ability
Chaos Knight throws a mysterious bolt of energy that stuns an enemy unit for a random duration as well as dealing a random amount of damage.
Battery Assault
Battery Assault ability
12/10/8 Cooldown: 12/10/8
100 Mana cost: 100
magic Damage type: magic
Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing 50/75/100 magical damage and mini-stunning them.
Arcane Aura
Arcane Aura ability
PASSIVE: Every 2 seconds, Crystal Maiden grants 8/14/20 mana to all friendly units.
Static Storm
Static Storm ability
15/12/9 Cooldown: 15/12/9
100 Mana cost: 100
magic Damage type: magic
Disruptor creates a damaging static storm that silences and blinds (25%) all enemy units up to 2 cells away from the center for 3/4/5 seconds.
The damage starts off weak, but ramps up in power until reaching its maximum damage of 100/150/200.
Doom
Doom ability
10 Cooldown: 10
100 Mana cost: 100
pure Damage type: pure
Doom invokes a powerful curse that prevents an enemy from casting spells or using items or using passive bonuses, while also taking 60/90/120 damage per second.
Lasts 20 seconds.
Breathe Fire
Breathe Fire ability
10/8/6 Cooldown: 10/8/6
100 Mana cost: 100
magic Damage type: magic
Unleashes a breath of fire in front of Dragon Knight that burns enemies for 200/350/500 damage and reduces the damage their attacks deal by 25/40/55 for 6 seconds.
Precision Aura
Precision Aura ability
PASSIVE: Drow Ranger adds a 10/20/30% bonus to attack speed to all allies 1 cell away.
Nature's Attendants
Nature's Attendants ability
15 Cooldown: 15
100 Mana cost: 100
Enchantress summons a cloud of 3/5/7 wisps that heal all allies up to 4 cells away.
For 11 seconds, allies heal 25 health every 1.5 seconds.
Midnight Pulse
Midnight Pulse ability
20 Cooldown: 20
100 Mana cost: 100
pure Damage type: pure
Enigma steeps an area in dark resonance, dealing 5/7/9% of an enemy's max health for 10 seconds to all enemy units up to 1/2/3 cells away from the target.
Nature's Call
Nature's Call ability
Nature's Prophet summons a Treant from the edge of the board. This Treant is considered a druid.
Call Down
Call Down ability
10 Cooldown: 10
100 Mana cost: 100
magic Damage type: magic
Gyrocopter launches a missile strike, hitting all enemies up to 3 cells away from point of impact.
Two missiles arrive in succession, the first dealing 200/300/400 damage and 30% slow for 2 seconds; the final one deals 200/300/400 damage and 60% slow for 4 seconds.
Blade Fury
Blade Fury ability
12 Cooldown: 12
100 Mana cost: 100
magic Damage type: magic
When surrounded by 2 or more enemies, Juggernaut spins with his blade, rendering him immune to magic and dealing 50/100/150 damage per second to enemy units 1 cell away for 5 seconds.
Illuminate
Illuminate ability
10/8/6 Cooldown: 10/8/6
150 Mana cost: 150
magic Damage type: magic
The Keeper of the Light channels energy, building power the longer it's channeled. Once released, a wave is sent forth that deals 150/200/250 damage per second channeled.
Ghostship
Ghostship ability
15 Cooldown: 15
100 Mana cost: 100
magic Damage type: magic
Kunkka summons a ghostly ship that sails through the battle before smashing apart, dealing 50/150/250 damage and stunning all enemies up to 2/2/3 cells away from the wreckage for 1.4/1.7/2 seconds.
Chain Frost
Chain Frost ability
10/8/6 Cooldown: 10/8/6
100 Mana cost: 100
magic Damage type: magic
Lich releases an orb of frost that bounces between nearby enemy units up to 6/9/12 times, slowing their attack and movement speed by -65% for 2.5 seconds and dealing 200/300/400 damage each time it hits.
Laguna Blade
Laguna Blade ability
10/8/6 Cooldown: 10/8/6
100 Mana cost: 100
magic Damage type: magic
Lina unleashes a bolt of lightning, dealing 500/750/1200 damage to a single unit.
Summon Spirit Bear
Summon Spirit Bear ability
Summons a powerful Spirit Bear companion.
Moon Glaives
Moon Glaives ability
physical Damage type: physical
PASSIVE: Luna's glaives bounce between enemies 2 cells away.
Glaives deal 30% less damage with each bounce.
Summon Wolves
Summon Wolves ability
60 Cooldown: 60
100 Mana cost: 100
Lycan summons two wolves to fight alongside him.
Lycan then transforms and gains 30/40/50% to his max health, his move speed is boosted to 650 and gains 40% chance to critically attack for 150/175/200% bonus damage.
Stone Gaze
Stone Gaze ability
20 Cooldown: 20
100 Mana cost: 100
Any enemy unit up to 4 cells away looking at Medusa will have their movement and attack speed slowed by 30%.
If 2 seconds of total time is accumulated looking at Medusa, that unit will turn to stone.
Petrified units are stunned, and take bonus 20% physical damage.
Split Shot
Split Shot ability
PASSIVE: Medusa magically shoots up to 2/3/4 extra arrows, hitting additional targets within 1 cell of her primary target. The additional arrows deal -20 percent of her primary arrow's damage.
Waveform
Waveform ability
8/6/4 Cooldown: 8/6/4
75 Mana cost: 75
magic Damage type: magic
Morphling dissolves into liquid and surges forward, damaging enemy units in his path for 150/250/350 damage.
Morphling is invulnerable during Waveform.
Death Pulse
Death Pulse ability
7.5 Cooldown: 7.5
100 Mana cost: 100
magic Damage type: magic
Necrophos releases a wave of death around him affecting enemy and friendly units up to 3 cells away.
Death Pulse deals 100/150/200 damage to enemies and heals allies for 100/175/250.
Bloodlust
Bloodlust ability
5 Cooldown: 5
100 Mana cost: 100
Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by 8/10/12% and attack speed by 30/65/100%. If cast on Ogre Magi himself, the attack speed bonus is 50/90/130% instead.
Purification
Purification ability
10 Cooldown: 10
100 Mana cost: 100
pure Damage type: pure
Omniknight instantly heals a friendly unit for 200/400/720 and damages all enemy units 1 cell away.
Coup de Grace
Coup de Grace ability
physical Damage type: physical
PASSIVE: Phantom Assassin has a 15/20/25% chance of delivering a devastating 300/450/600% critical strike to enemy units.
Illusory Orb
Illusory Orb ability
5/4/3 Cooldown: 5/4/3
60 Mana cost: 60
magic Damage type: magic
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way for 150/200/250 damage.
Scream Of Pain
Scream Of Pain ability
6 Cooldown: 6
100 Mana cost: 100
magic Damage type: magic
The Queen of Pain lets loose a piercing scream around her, damaging all enemies up to 3 cells away for 200/300/400 damage.
Plasma Field
Plasma Field ability
10 Cooldown: 10
100 Mana cost: 100
magic Damage type: magic
Razor releases a ring of plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing up to 50/100/150 to damage to enemy units up to 3 cells away.
Damage and slow increases with distance from Razor.
The Plasma Field hits each unit twice, once in each direction.
Burrowstrike
Burrowstrike ability
12/10/8 Cooldown: 12/10/8
100 Mana cost: 100
magic Damage type: magic
Sand King burrows into the ground and tunnels forward, hitting enemies for 150/250/350 damage and stunning them for 2 seconds.
Applies a stack of Caustic Finale to all enemies hit.
Caustic Finale
Caustic Finale ability
magic Damage type: magic
PASSIVE: Whenever Sand King hits an enemy he reduces his target's attack speed by -35 for 3.5 seconds. If a target dies while Caustic Finale is active it will explode, dealing 55/100/190 damage to its allies 1 cell away.
Requiem of Souls
Requiem of Souls ability
20 Cooldown: 20
100 Mana cost: 100
magic Damage type: magic
Shadow Fiend channels the souls of the damned and unleashes demonic energy all around him, dealing 100/175/250 damage to anyone caught in the blast.
Hex
Hex ability
10 Cooldown: 10
100 Mana cost: 100
Shadow Shaman transforms an enemy unit into a harmless creature, disabling their attacks and abilities for 4/6/8 seconds.
Corrosive Haze
Corrosive Haze ability
3 Cooldown: 3
75 Mana cost: 75
Slardar modifies enemy armor by -15/-30/-45 for 20 seconds.
Essence Shift
Essence Shift ability
PASSIVE: Every attack by Slark lowers his target's damage by 3/4/5.
Slark's damage is increased by 3/4/5 and his attack speed is increased by 3/5/7.
Pounce
Pounce ability
physical Damage type: physical
PASSIVE: After landing from a leap, Slark disarms his target for 3 seconds.
Assassinate
Assassinate ability
10 Cooldown: 10
100 Mana cost: 100
magic Damage type: magic
Sniper takes aim at an enemy unit for 2 seconds, then fires a devastating shot that deals 1000/2000/3000 damage and mini-stuns the target.
Remote Mines
Remote Mines ability
10 Cooldown: 10
100 Mana cost: 100
physical Damage type: physical
The gang plants an explosive that detonates after 3 seconds and deals 700/1100/1500 damage to targets 3/3/4 cells away.
Does half-damage to enemies half the max distance away.
Refraction
Refraction ability
6 Cooldown: 6
100 Mana cost: 100
Templar Assassin becomes elusive, avoiding damage and gaining 40/60/80% bonus to her damage.
The damage and avoidance effects are separate, and have 4/6/8 instances each.
Metamorphosis
Metamorphosis ability
60 Cooldown: 60
100 Mana cost: 100
Terrorblade transforms into a powerful demon, gaining a ranged attack of 4 cells as well as 50/100/200% bonus to damage and attack speed. Terrorblade also exchanges health values with another ally when this ability starts.
Ravage
Ravage ability
30 Cooldown: 30
100 Mana cost: 100
magic Damage type: magic
Tidehunter slams the ground, causing tentacles to erupt in all directions, dealing 100/150/250 damage and stunning all enemy units 1/2/3 cells away for 2/2.25/3 seconds.
Whirling Death
Whirling Death ability
6/5/4 Cooldown: 6/5/4
100 Mana cost: 100
pure Damage type: pure
The sharp edges of Timbersaw's suit of armor whirl about, damaging enemies up to 2 cells away for 150/200/250 damage.
Heat-Seeking Missile
Heat-Seeking Missile ability
8/6/0.5 Cooldown: 8/6/0.5
100 Mana cost: 100
magic Damage type: magic
Tinker fires a salvo of rockets at 2/3/4 random enemies dealing 350/450/450 damage on impact.
Toss
Toss ability
10/8/6 Cooldown: 10/8/6
100 Mana cost: 100
physical Damage type: physical
Tiny picks up a random adjacent enemy, and launches it at the farthest enemy target.
At impact, the target deals 100/200/300 damage to all enemies 1 cell away and stuns them for 1.5/2/2.5 seconds.
Leech Seed
Leech Seed ability
7 Cooldown: 7
100 Mana cost: 100
magic Damage type: magic
Treant Protector plants a life-sapping seed in an enemy unit, draining its health by 100/150/200 every 1.5 seconds, while simultaneously slowing its attack and movement speed by -50%.
The seed heals friendly units up to 1 cell away from the target. Lasts 5 seconds. Ends early if the target dies.
Fervor
Fervor ability
PASSIVE: Troll Warlord rains blow after blow gaining 15/20/25% bonus increased attack speed per stack.
If Troll changes targets, the stacks drop to zero.
This effect can only stack up to 6/9/12 times.
Walrus PUNCH!
Walrus PUNCH! ability
7 Cooldown: 7
100 Mana cost: 100
physical Damage type: physical
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. Upon landing, the victim is slowed by 40%.
Plague Ward
Plague Ward ability
5 Cooldown: 5
100 Mana cost: 100
Venomancer summons 1/1/1 Plague Ward to fight alongside him.
Viper Strike
Viper Strike ability
3 Cooldown: 3
100 Mana cost: 100
magic Damage type: magic
Viper's acidic venom slows an enemy unit's movement and attack speed by -40/-60/-80% while also dealing 150/250/350 poison damage over time.
The slowing effect fades over the duration of the poison.
Powershot
Powershot ability
10 Cooldown: 10
100 Mana cost: 100
magic Damage type: magic
Windranger charges her bow for up to 1.5 seconds for a single powerful shot, dealing up to 200/400/600 damage. For each enemy that Powershot hits, its damage is reduced by 10%.
Paralyzing Cask
Paralyzing Cask ability
15 Cooldown: 15
100 Mana cost: 100
magic Damage type: magic
Witch Doctor throws a cask of paralyzing powder that bounces 5/7/9 times between enemy units, stunning and dealing 50/75/100 damage to those it hits.
Meat Hook
Meat Hook ability
10/10/10 Cooldown: 10/10/10
100 Mana cost: 100
physical Damage type: physical
Pudge launches a bloody hook towards his farthest enemy, dragging the victim back and dealing 150/220/290 damage.
Pudge and allies 1 cell away will direct their attacks to the victim until it dies.
Shadow Word
Shadow Word ability
6/6/6 Cooldown: 6/6/6
100 Mana cost: 100
magic Damage type: magic
Warlock whispers an incantation, restoring 50/125/175 health to a friendly unit, or damaging an enemy unit for 50/100/150, every second for 3 seconds.
Bloodrage
Bloodrage ability
PASSIVE: Every second Bloodseeker takes damage equal to 7% of his max health.
For every % of health missing, he gains 5% attack speed.
On a kill, he regains 35% of his max health.
Tempest Double
Tempest Double ability
Arc Warden creates a copy of himself with the same health he currently has.
The duplicate can use all of Arc Warden's current items and will attempt to attack the same enemy as his summoner. Clones cannot create Clones.
Sacred Arrow
Sacred Arrow ability
8/8/8 Cooldown: 8/8/8
70 Mana cost: 70
magic Damage type: magic
Mirana fires a long-range arrow with deadly precision, stunning her target for 3/5/7 seconds and dealing 400/800/1800 damage.
Entangling Claws
Entangling Claws ability
Spirit Bear's attacks have a chance to entangle the target, stunning them.
Bloodlust
Bloodlust ability
5 Cooldown: 5
100 Mana cost: 100
The creature incites a frenzy in a friendly unit, increasing its movement speed by 8/10/12% and attack speed by 30/40/50%. If cast on itself, the attack speed bonus is 35/55/75% instead.
Bloodlust
Bloodlust ability
5 Cooldown: 5
100 Mana cost: 100
The creature incites a frenzy in a friendly unit, increasing its movement speed by 8/10/12% and attack speed by 30/40/50%. If cast on itself, the attack speed bonus is 35/55/75% instead.
Splash Attack
Splash Attack ability
PASSIVE: Black Dragon's ranged attack deals splash damage to units 1 cell away of the Dragon's target.
Great Cleave
Great Cleave ability
PASSIVE: This unit's melee attacks strike nearby enemies.
Great Cleave
Great Cleave ability
PASSIVE: This unit's melee attacks strike nearby enemies.
Spell Immune
Spell Immune ability
60 Cooldown: 60
ACTIVE: Roshan becomes spell immune for {s:duration} seconds.