+30 Attack Damage
Brooch of the Martyr
+50% Mana gained from receiving damage. +50 debuff resistance
+100% Move Speed. +25 Health Regen
Embarrassment of Riches
Neutral rounds offer one additional item choice
Gloves of Haste
+25 Attack Speed
Attack target gets -3 Armor
Hood of Defiance
+50% Magic Resistance. +10 Health Regen.
Allied summoned units have +150 Health and +45 Attack Speed.
Brooch of the Aggressor
+100% Mana gained from attacks.
Teleport to the enemy farthest away from equipped hero and gain 50 mana. (15s cooldown)
Reflects 30% of damage taken back to the attacker.
Fall From Grace
Human units count as Heartless instead when counting Alliances.
Quality of items from neutral rounds are offered from 1 wave higher.
Aegis of the Immortal
When you would otherwise take fatal damage, take no damage and destroy Aegis
When equipped hero has greater than 50% mana, restore 25 mana to all allies 2 cells away. (once per battle)
+250 Health. Equipped unit is Blood-bound in addition to its other types.
When the equipped hero takes damage from a melee attack, push the attacker up to 6 cells away. (10s cooldown)
Helm of the Undying
+5 armor. Equipped hero survives for an extra 4.0 seconds after receiving a killing blow.
Reduces ability cooldown by 50%.
Mask of Madness
Hero is silenced. +20% Lifesteal. +60 Attack Speed.
+60 Attack Damage.
25% chance on attack to cast chain lightning for 100 damage to 4 targets.
When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health. (once per battle)
+250 Health. 50% chance to block 70 damage when attacked.
+25 Attack Damage. 25% chance to deal an extra 100 and stun targets for 1.5s.
Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%
Bracers of Desperation
Equipped hero reset their cooldown and gets full mana when below 30% health. Attack target's magic resistance is reduced by 30%
Dawning of Ristul
Healing for both crews is reduced by 50%
MELEE ONLY. +70 damage. Melee attacks cleave 35% damage to nearby units.
Friends and Family Discount
All units are 1 gold cheaper.
Deal 800 damage to a random enemy unit that has 50% or less Health. (once per battle)
Refresh all cooldowns and restore 50 mana after casting an ability. (once per battle)
Black King Bar
Equipped hero becomes Magic Immune for 7s once the first enemy has 100% mana. (once per battle)
+70 Attack Damage. 30% chance to Critical Hit for 200% damage.
Eye of Skadi
+400 Health. Slows enemies move speed by -35 and attack speed by -45 on attack.
+80 Attack Speed.
Pipe of Insight
+50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
Scythe of Vyse
When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
A Higher Class of Criminal
Units in shop offered as if you were 1 level higher.
+1 Unit cap.
Heart of Tarrasque
+1000 Health. Regenerate 2% of Max Health every 1s.
+330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier.
Equipped hero and adjacent allies have +15 Attack Speed and +10 Armor. Adjacent enemies have -15 Attack Speed and -10 Armor.
Your units gain +0.2% Attack Damage and +0.2% Mana gain on damage taken/received for each point of damage your Underlord has taken.
Burns enemies up to 2 cells away for 60 damage per second.
+10 Armor. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle)
+70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can't miss and crit for 140%. (10s cooldown)